It appears that Electronic Arts will be doing games for the Wii U. This comes after EA spokesman Jeff Brown told gaming website Kotaku “We have no games in development for the Wii U currently.” In a May 15 interview. During the Stifel Nicolaus 2013 Internet, media and Communications Conference, Chief Financial Officer Blake Jorgensen said EA was “building titles for the Nintendo console, but not anywhere near as many as we are for or Xbox.”
This isn’t exactly another EA jab or snub at Nintendo’s console, but not the most concrete of commitments. Jorgensen also mentioned that EA is taking a “wait and see” approach to the Wii U to see how it measures up with the Xbox ONE and PS4.
“I think what the consumer will find is a lot more powerful gameplay with the new boxes that are coming out, and a lot of excitement, but it’ll remain to be seen as to the services associated with those as to how consumers decide which direction they might want to go.”
There was no mention of clearing up Bob Summerwill—EA software engineer—who trashed the Wii U the same week that it was mentioned EA had nothing in the pipeline for Wii U. Summerwill stated:
“The WiiU is crap. Less powerful than an XBOX360. Poor online/store. Weird tablet. Nintendo are walking dead at this point.
Sony, MS, Apple, Google all following the same playbook…standard, powerful, hardware, with focus on software and services.
Nintendo are still operating like it’s 1990. They should have “done a Sega” and offered Mario/Zelda as PS4/Durango exclusives. Instead they make this awful console, and this…Nintendo.com/wiiu/downloads….Just stop it! Just make great games!
It is an utterly intentional decision to focus our resources on markets that actually matter…like mobile, and Gen4.
Nintendo platforms have always been very poor revenue-wise for third parties. Only Mario and Zelda make money. Yep, we’ve got plenty of problems, but WiiU isn’t where that family/casual market is. It’s on mobile/tablet now!”
It would only be right to have all bases covered and have titles on all systems, set your engines up to work on all systems, and put out quality games on all systems instead of giving one the shoddier versions—especially when that console’s company has been known to make big recoveries early into its current console’s run. In the south, there’s a term for this, “It would be too much like right” for companies to simply do this.