Top gaming physics company Havok has been picked up by Microsoft as mentioned in its blog. Havok is best known for licensing its software to a number of developers big and small and has been seen in titles in the Assassin’s Creed, Bioshock, Call of Duty, Dark Souls, Elder Scrolls, and Fallout series. The engine specializes in weapon collision effects and environmental destruction in games.
Plans for Havok are obvious: use the company’s engine in its upcoming games and make it an important part of their developers’ arsenal. This means Havok will be in the company of Azure, Direct X12, and Visual Studio.
Fans who appreciate what Havok brings to games don’t have to worry that the engine will be strictly part of the Xbox family of developers as it will continue to be licensed out to other developers.
Prior to being picked up by Microsoft Havok was held by Intel since 2007 and has been used in three generations of consoles since then.