Soda Dungeon—presented by Armor Games—is a browser/mobile RPG with a few twists and a nice retro, pixel style. The main twist is that you don’t have devoted teams. I would liken it to Merchant, only that title sees the player having a somewhat dedicated roster of adventurers.
In contrast, the main mechanic of your dungeon delving team in Soda Dungeon will disappear if defeated. You’re constantly rehiring a full team as you advance through the dungeon’s floors.
Outside of the party mechanic of the game, a lot of the game is improving your bar—which serves soda—so that you can attract stronger adventurers and stock the shop with stronger weapons. That’s really the gist of that half of the game. Soda Dungeon is almost a shop management dungeon crawler—like Merchant—without committing entirely.
Separate from that mechanic, the actual battle and dungeon crawling mechanic is very simple. You’re largely arming your adventurers, sending them into the dungeon to fight through enemies and get loot, advance to the floor boss, rinse and repeat. Should they lose, they drop a bag with the gear your purchased and if the party is wiped out, you’re shown the progress.
From there you start over the process. If you have the money you’ll upgrade your bar by getting more soda flavors, furniture, etc to make the appeal of your bar better to draw higher level adventurers. There’s also an option to enter the arena and pick up more loot and goodies.
VERDICT: Soda Dungeon is a very circular game in execution. The game becomes difficult as you advance through the dungeon, but actually playing the game isn’t difficult at all. As a matter of fact, you could put the fights on “auto” and largely get the same effect.
I’d recommend Soda Dungeon as a time waster that you won’t end up putting a lot of time into in one sitting. It’s not engaging to the point that you’ll play it for hours at a time. While that is good for a lot of players as it’s not an overwhelming game either, but if you expect more to do, Soda Dungeon isn’t for you. RATING: 3/5